Storytelling lies in the details
I envision computer graphics as an empowering tool for storytelling, where each meticulous detail plays a crucial role in shaping a deeply resonant narrative.
Through my research journey at the University of Toronto, I've discovered the power of combining animation and simulation techniques. This blend has allowed me to explore new areas and push the boundaries of storytelling.
Fluid-driven particles simulation created in Maya / Arnold Renderer
Any scene has the power to tell a story - small details can already bring new possibilities for the viewer to image familiar worlds, narratives that they can relate to: the workshop of a swordsman, the warm light coming from the fire constrasting the coldness of the room…
Maya, Substance Painter, Vray
Water simulation is a topic that has fully fascinated me. How water has different motion depending on the quality, how it interacts with solid objects… In this example, I have created a solid through procedural modeling in Rhino/Grasshopper - I have imported this object in Maya and started the water simulation.
Developed during Design Morphine’s workshop Elaborate Sinouosity V0.1
Hard-surface 3D modeling in Maya
Organic 3D-modelling in Maya
Fluid-driven particle simulation in Houdini